Pengembangan Media Pembelajaran Interaktif Pada Mata Pelajaran Animasi 2 Dimensi dan 3 Dimensi

  • Mukhlisulfatih Latief Universitas Negeri Gorontalo
  • Agus Lahinta Universitas Negeri Gorontalo
  • Maudy Putery Hasan Universitas Negeri Gorontalo

Abstract

The absence of interactive learning media that is in accordance with teaching materials and the lack of digital media in animation subjects causes the learning process to be less effective in delivering material, the impact is not achieving learning objectives and decreasing the value of evaluation of basic competencies taken by students. This study aims to 1) develop interactive learning media on 2-dimensional and 3-dimensional animation subjects, 2) to determine the feasibility level of interactive learning media on 2-dimensional and 3-dimensional animation subjects. The method used in this study uses research and development methods by modifying the Borg and Gall models. The results of the interactive learning media validity test by the media validator and material validator obtained very valid results. In the practicality test of the media by the validator, the teacher practitioners obtained very practical results. Likewise, the large group of students obtained very practical results. The results of the effectiveness before and after using the product were based on multiple-choice test instruments, namely the pretest results obtained an average of 60.63 and an average of 84.06 in the posttest which is in the very effective criteria. The conclusion is that interactive learning media on 2-dimensional and 3-dimensional animation subjects meet the level of feasibility, practicality and effectiveness for use in the learning process.

Keywords: learning media, animation

Downloads

Download data is not yet available.

References

Akker, J. v., Bannan, B., Kelly, A. E., Nieveen, N., & Plomp, T. (2013). Educational Design Research Part A: An introduction. Netherlands: Netherlands Institute for Curriculum Development.

Anggraeni, S. W., Alpian, Y., Prihamdani, D., & Winarsih, E. (2021). Pengembangan Multimedia Pembelajaran Interaktif Berbasis Video untuk Meningkatkan Minat Belajar Siswa Sekolah Dasar. Jurnal Basicedu, 5(6), 5313–5327.

Borg, W. R., & Gall, M. D. (1983). Educational research: an introduction. London: Longman, Inc.

Fakhriyannur. (2017). Pengembangan Media Pembelajaran Interaktif Teknik Animasi 2 Dimensi Berbasis Adobe Flash Untuk Siswa Kelas XI Multimedia Di SMK Muhammadiyah 1 YogyakartaNo Title. Universitas Negeri Yogyakarta.

Fitra, J., & Maksum, H. (2021). Efektivitas Media Pembelajaran Interaktif dengan Aplikasi Powntoon pada Mata Pelajaran Bimbingan TIK. Jurnal Pedagogi Dan Pembelajaran, 4(1), 1–13.

Harahap, O. D. B. (2021). Pengembangan Media Pembelajaran Berbasis Macromedia Flash 8 dalam Upaya Meningkatkan Efektifitas Belajar Ilmu Pengetahuan Sosial. Journal of Education, Humaniora and Social Sciences (JEHSS), 3(3), 955–961. https://doi.org/10.34007/jehss.v3i3.460

Lakoro, S., Eraku, S., & Yusuf, D. (2020). Pengaruh Media Permainan Teka-Teki Silang Terhadap Hasil Belajar Siswa Pada Pembelajaran Geografi di SMA. Jambura Geo Education Journal, 1(1), 32–38. https://doi.org/10.34312/jgej.v1i1.4845

Rahyuni, R., Yunus, M., & Hamid, S. (2021). Pengaruh Game Online Terhadap Motivasi Belajar dan Prestasi Belajar Siswa SD Kecamatan Pammana Kabupaten Wajo. Bosowa Journal of Education, 1(2), 65–70. https://doi.org/10.35965/bje.v1i2.657

Rasyid, M., Azis, A. A., & Saleh, A. R. (2016). Pengembangan Media Pembelajaran Berbasis Multimedia Dalam Konsep Sistem Indera Pada Siswa Kelas XI SMA. Jurnal Pendidikan Biologi, 7(2).

Rofiq, A. (2019). Pengembangan Multimedia Pembelajaran IPS Terpadu. Journal of Education Technology, 3(3), 126–133.

Sugiono. (2017). Metode Penelitian Pendidikan (pendekatan kuantitatif, kualitatif dan R&D). Bandung: Alfabeta.

Sujadi. (2003). Metodologi Penelitian Pendidikan. Jakarta: Rineka Cipta.

Wana, P. R. (2021). Pengaruh Penggunaan Media Teka-Teki Silang (TTS) Terhadap Hasil Belajar Siswa pada Pelajaran IPS Kelas V. Jurnal Pendidikan Modern, 06(2), 100–107.

Wati, E. M. (2018). Pengembangan Media Pembelajaran Interaktif Pada Mata Pelajaran Teknik Animasi 2 Dimensi Menggunakan Adobe Flash Cs6 Untuk Siswa Kelas Xi Multimedia Di Smk N 1 Bantul. Universitas Negeri Yogyakarta.

Zulhelmi, Adlim, & Mahidin. (2017). Pengaruh Media Pembelajaran Interaktif Terhadap Peningkatkan Keterampilan Berpikir Kritis Siswa. Jurnal Pendidikan Sains Indonesia, 05(01), 72–80.

Published
2022-07-07
How to Cite
Latief, M., Lahinta, A., & Hasan, M. P. (2022). Pengembangan Media Pembelajaran Interaktif Pada Mata Pelajaran Animasi 2 Dimensi dan 3 Dimensi . Jurnal Teknik, 20(1), 77-88. https://doi.org/10.37031/jt.v20i1.234
Abstract Views : 1002 | DOWNLOAD PDF Views : 920